OpenMW 0.20.0 Brings New Gaming Features
OpenMW, the open-source game engine re-implementation for The Elder Scrolls 3: Morrowind, is out with a new release this week.
OpenMW 0.20.0 is the new release and represents the open-source game project's ninth release this calendar year. Improvements for OpenMW 0.20.0 include implementing new filters / skills / dialogs, a second layer for the global map, and a number of fixes.
- Implemented all missing dialogue filters
- Implemented Mercantile skill
- Implemented Persuasion dialogue
- Initial implementation of AI package classes
- Implemented 2nd layer for Global map
- Implemented Animation pausing while game is paused
- Implemented Player race now changes visually during character creation
- Fixed Cell reloading when using teleport doors that link to the same cell
- Fixed “0 a.m.” to display as “12 a.m.”
- Fixed text persisting in the “name” field of the potion/spell creation window
- Fixed starting date of new games
- Fixed console window close behavior
- Fixed container window formatting to better accommodate long item names
- Fixed some topics not automatically being added to the known topic list
- Fixed auto-move working despite DisablePlayerControls being set
- Fixed rest dialogue opening again after resting
- Fixed double removal of ingredients when creating potions
- Various engine code and scripting improvements
More information on the new OpenMW release is available from this forum thread.
OpenMW 0.20.0 is the new release and represents the open-source game project's ninth release this calendar year. Improvements for OpenMW 0.20.0 include implementing new filters / skills / dialogs, a second layer for the global map, and a number of fixes.
- Implemented all missing dialogue filters
- Implemented Mercantile skill
- Implemented Persuasion dialogue
- Initial implementation of AI package classes
- Implemented 2nd layer for Global map
- Implemented Animation pausing while game is paused
- Implemented Player race now changes visually during character creation
- Fixed Cell reloading when using teleport doors that link to the same cell
- Fixed “0 a.m.” to display as “12 a.m.”
- Fixed text persisting in the “name” field of the potion/spell creation window
- Fixed starting date of new games
- Fixed console window close behavior
- Fixed container window formatting to better accommodate long item names
- Fixed some topics not automatically being added to the known topic list
- Fixed auto-move working despite DisablePlayerControls being set
- Fixed rest dialogue opening again after resting
- Fixed double removal of ingredients when creating potions
- Various engine code and scripting improvements
More information on the new OpenMW release is available from this forum thread.
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