Unigine Engine Still Working On The Visuals
Unigine Engine developers have talked about their latest round of improvements to their cross-platform visual masterpiece.
While it's still tough to find Unigine Engine games out in the real world that are gaining ground, Unigine Corp continues to see licensees in the VR space and other commercial areas, it appears. A new Unigine Engine development log update was posted on Friday and it covers new support for mesh-based orthographically projected decals on all underlying geometry, a new field spacer node, and renderer improvements.
There's also the usual work on the GUI, C++ API, and UnigineScript. One of the notable improvements to UnigineScript is now support for pre-compiled scripts into cache files for faster initialization and distributing final builds without full sources.
More details on the latest Unigine Engine work can be found via this devlog posting. Hopefully Unigine will see more game licensees moving forward.
While it's still tough to find Unigine Engine games out in the real world that are gaining ground, Unigine Corp continues to see licensees in the VR space and other commercial areas, it appears. A new Unigine Engine development log update was posted on Friday and it covers new support for mesh-based orthographically projected decals on all underlying geometry, a new field spacer node, and renderer improvements.
There's also the usual work on the GUI, C++ API, and UnigineScript. One of the notable improvements to UnigineScript is now support for pre-compiled scripts into cache files for faster initialization and distributing final builds without full sources.
More details on the latest Unigine Engine work can be found via this devlog posting. Hopefully Unigine will see more game licensees moving forward.
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