Blender 2.5: Creating a UV Texture

Posted by naheeds on Oct 25, 2010 6:21 AM EDT
Packt Publishing; By Aaron W. Powell
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Many times, objects contain numerous attributes that define how they look, and they're not always perfectly uniform in relation to the object. For example, a used paint can would have paint dripping down the sides of the can—if we were creating this can in 3D, we'd have to tell Blender that there is a specific spot on our 3D mesh that contains different attributes than the rest of the mesh. This is where UV mapping comes in handy. UV coordinates are, in simple terms, a two-dimensional representation of the texture coordinates of a three-dimensional object. They allow us to tell Blender specific properties about specific areas of our objects in a scene.

Many times, objects contain numerous attributes that define how they look, and they're not always perfectly uniform in relation to the object. For example, a used paint can would have paint dripping down the sides of the can—if we were creating this can in 3D, we'd have to tell Blender that there is a specific spot on our 3D mesh that contains different attributes than the rest of the mesh. This is where UV mapping comes in handy. UV coordinates are, in simple terms, a two-dimensional representation of the texture coordinates of a three-dimensional object. They allow us to tell Blender specific properties about specific areas of our objects in a scene.

In this article by Aaron W. Powell, author of Blender 2.5 Lighting and Rendering, we're going to talk about creating custom textures for our scene and how to bring them into Blender. We will learn how to create a custom UV map and texture for an object in our interior scene.

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