Ensign 1, Turrets, Capital Ships & Explosions

Posted by rustybolts on Feb 6, 2012 2:20 AM EDT
indiedb.com; By Rustybolts
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In this article I talk about manning turrets, fighting capital ships, and explosions

In this article I promise to talk about manning turrets, fighting capital ships, and explosions

Remember that scene in Star Wars where Luke, Leia, and Solo are escaping from the Death Star and some Tie Fighters give chase? Solo commands to get to the turrets, Leia pilots, and together they're able to shoot down the fighters. Scenes like that are something I was hoping to capture a small part of when adding turrets to the game. I wanted players to be able to play the role of a gunner, while one of their buddies pilots them through a war zone. Or command one of the many on a capitol ship, defending it from the threat of maneuverable fighter craft.

That is what we've been hard at work on this whole time, making sure players felt like they could go anywhere in a space battle. You can steal ships, man turrets, pilot capitols ships, or just fight on foot. I have been working overtime trying to make sure it all worked well with multiplayer. And it does now for the most part.

In addition, we've made a number of other enhancements to the engine. In terms of graphical quality, the laser explosions and indoor lighting effects have received some love. Collisions are faster, and the level editor (which will be available in game) has been updated with box selections, and numerous other time saving features.

As well as the Ensign's many additions, Rusty has made us a cool mining colony that the player will get to explore in one of our single player missions. The mission will be along the lines of disabling its defenses, flying through a tunnel, and stealing some plans from within the docking area.

Our team size has also grown again! Erin Evans, has joined us as our creative writer and as a voice actress. Aside from writing most of the dialogue and journals you'll encounter throughout the game, she'll also be playing on of Ensign-1's navigation specialists, who will provide guidance and advice throughout the single player campaign.

And that's kind of a good segue into what our team's next focus is going to be. From here on until our first alpha release, we will be focusing almost exclusively on the single player campaign, hoping to bring you a small taste of what you can expect in the missions to come. So stay tuned, and good hunting!

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