Exploring natural media graphics with Krita

Posted by tadelste on Jan 18, 2006 10:11 AM EDT
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Traditionally, graphics applications have been divided into raster image and vector image editors, based on the primitives that each category uses. By that logic, the open source world needs only one of each, or it gets accused of wasting "resources" through duplication. But there's another way to look at graphics applications -- by usage. The painting program Krita takes a different approach to working with pixels, which can lead to a very different raster imaging experience.

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