Collada: The game developers' open source data exchange format

Posted by Scott_Ruecker on Sep 7, 2006 12:37 PM EDT
HEXUS.net; By Jon Peddie
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One the face of it, it should be a simple thing to own what you create and to exchange it. In practice, it doesn’t work out so well. The game industry has been plagued by rising costs, missed deadlines. Some of the blame can be laid to competitive pressures drives developers to add more. Some of it, honestly, has been the result of a lack of discipline.

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