Unigine Gets Physical Noise, Render Enhancements
Unigine Corp has readied another batch of changes for their visually stunning and multi-platform Unigine Engine.
The latest revision to the Unigine Engine introduces a PhysicalNoise object for simulating a force field affecting particles/objects with spatial 3D noise, various render improvements, additions to the engine's C++ API, better UnigineScript support, tooling improvements, and more.
Some of the Unigine Engine render work includes ambient emission and post-processing glow options for the grass_base materials, object terrain coarse textures can now be edited in run-time, and various mesh material changes.
More details on the latest round of Unigine Engine changes can be found via this development log post.
The latest revision to the Unigine Engine introduces a PhysicalNoise object for simulating a force field affecting particles/objects with spatial 3D noise, various render improvements, additions to the engine's C++ API, better UnigineScript support, tooling improvements, and more.
Some of the Unigine Engine render work includes ambient emission and post-processing glow options for the grass_base materials, object terrain coarse textures can now be edited in run-time, and various mesh material changes.
More details on the latest round of Unigine Engine changes can be found via this development log post.
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