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Brazil-based Hoplon Infotainment is a startup game developer and an open source shop. Its upcoming first product, Taikodom, is a "massively multiplayer online game (MMOG)" that includes elements of science fiction and magic. Hundreds of thousands of online users can play an MMOG at the same time, but that requires a lot of server power. Hoplon called on open source tools for its software development needs, and IBM to help it provide the bandwidth and CPU strength it requires.
Most MMOGs go the GNU/Linux route (cost, ease/depth of tuning, low overhead, high performance, proven clustering). Even the very first 'traditional' MMOG, Ultima Online, went up on GNU/Linux back in 1996. I remember seeing posts beforehand from OSI (the developers of UO) on the eepro100 dev list asking for help with a 9 machine cluster and wondering what the heck the developers of Ultima could possibly want with a 9 machine cluster. :)
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