Advanced

QuakeCon Wrapup: John Carmack comments on future of Linux and open source gaming.

Posted by Sander_Marechal on · 1 comment
LinuxGames
Mail this story
Print this story

John Carmack, during the Q&A session: "I won't commit to a date, but the Doom 3 stuff will be open source. We still make those decisions even today when we're doing the Rage code when we have decisions about "do we want to integrate some other vendor's solution, some proprietary code into this". And the answer's usually no, because eventually id Tech 5 is going to be open source also. This is still the law of the land at id, that the policy is that we're not going to integrate stuff that's going to make it impossible for us to do an eventual open source release."

Full Story

  Nav
» Read more about: Story Type: Interview, News Story; Groups: Linux

» Get new stories by e-mail: nightly or as they are published

« Return to the newswire homepage

  Related stories
» More like this

Comments (1)

As a long time player of id games on linux, I appreciate the fact that someone of Carmack's stature has never drank the microsoft cool aid. He's arguably the best game engine designer around, and since his stuff is OpenGL, all the id games are available natively on linux. And I've wasted countless hours playing them over the years - from doom in the early 1990s, to doom II , quake in 1997, then quake2 and quake 3 and their spinoffs, to RtCW and it's derivatives.

Of course that's not to diss the great ut2000,2004 titles, those rock as well.

Post a comment

A free account is needed to post. Write your comment here first: your text is kept in this browser while you sign up or log in, and is waiting for you when you come back.

Your message:
|||||
10
Markdown: **bold**, *italic*, [text](https://link), - lists, > quotes, $x^2$ for math. Formatting help

Sign up and post (it is free)  or  Log in and post