Tim Sweeney: "DirectX 10 Is The Last Relevant Graphics API"
TG Daily: What kind of advantage can be gained from avoiding the API? Most developers just utilize DirectX or OpenGL and that's about it. How does the Unreal Engine differ from the conventional approach? Sweeney: There are significant advantages in doing it yourself, avoiding all the graphics API calling and overhead. With a direct approach, we can use techniques that require wider frame buffer, things that DirectX just doesn't support. At Epic, we're using the GPU for general computation with pixel shaders. There is a lot we can do there, just by bypassing the graphics pipeline completely. |
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