This week at LWN: Python slithers into Wesnoth
Proposing to change the implementation language for a large project is hardly uncontroversial, but when that proposal calls for moving from C++ to Python, one might expect an enormous flame fest. Surprisingly, a proposal to do just that with the code for the "Battle for Wesnoth" strategy game has resulted in a fairly flame-free discussion. Whether or not the project actually makes the switch—it looks unlikely that any wholesale switch is imminent—there is a great deal of value in the discussion, particularly in its tone.
|
|
Full Story |
This topic does not have any threads posted yet!
You cannot post until you login.