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During the X.Org meetings at FOSDEM, Stephane Marchesin had discussed what he and other open-source developers are doing by using a code compiler (LLVM) and interweaving it with the Gallium3D driver architecture. By strapping the Low-Level Virtual Machine to Gallium3D, developers are hoping they can use the power of this relatively new compiler infrastructure to provide advanced GPU shader optimizations. This is not exactly an easy task, but it is believed it can be accomplished with beneficial results and they are making progress.
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