WINE 1.1.21 Starts On Shader Model 4 Support

Posted by Scott_Ruecker on May 9, 2009 3:46 AM EDT
Phoronix; By Michael Larabel
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The release two weeks ago of WINE 1.1.20 brought some cleaner Direct3D code, but there really was not much to get overly excited about. The release of WINE 1.1.21, however, is different. With the release today of WINE 1.1.21, work is now underway in supporting Shader Model 4.0 in this open-source project atop Linux and other operating systems. Shader Model 4.0 is the shader language that is used by version 10 of Direct3D.

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