Disney releases Ptex texture mapper as open source

Posted by Scott_Ruecker on Jan 19, 2010 6:25 PM EDT
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Disney has announced that it has released the Ptex "Per-Face Texture Mapping" library as open source under a BSD license. The code, which was used for "virtually ever surface" on the animated feature film Bolt, has been integrated into Pixar's RenderMan Pro server. Ptex's major feature is that it removes the need to carry out manual assignment when "UV mapping" textures to remove seams and joins, a process which is often regarded as one of the more tedious parts of creating 3D animation.

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