Steam Client and Source Games Porting to OSX
these include:
All I have to say is: Microsoft has to be quaking in their boots. For some time Microsoft's Windows operating system has been the standard for gaming on the PC. With Valve making the push into OSX this means more than just trouble for Microsoft's operating system. It also means their famed DirectX API that is Windows only may be in jeopardy. I say this because as stated in Valve's official announcement in order to port their engine/games to OSX they will be reimplementing them in OpenGL. After the porting of these past released source games Valve plans to treat OSX as a "first tier" operating system. Meaning that all future releases of source games will occur simultaneously for OSX, Windows, and Xbox 360. |
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Comments (5)
I know it would make those of us who keep Windows around for gaming quite happy, as that would open up more games we wouldn't have to boot to that annoying Windows install to play.
It is possible, and indeed they'd hit gold if they do so. Linux users (gamers in particular) might make up a small portion of their overall market, but Valve would then end up being the so-called big fish in the small pond.
Also keep in mind that even once Steam itself is ported, the game studios would still have to port their games to Linux (and many of them use DirectX). So I'd imagine that the selection of games available on Linux would be limited quite a bit (same probably holds true for Mac as well, but game studios would probably be more willing to do Mac ports).
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Here is one of the rumor sources :
http://www.phoronix.com/scan.php?page=article&item=steam_con...
Anyone here have any thoughts on a Linux port being next?
Cheers, Tom