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Unigine Heaven Shows What Linux Gaming Can Look Like

Posted by phoronix on · 4 comments
Phoronix; By Michael Larabel
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Our friends over at Unigine Corp love to push the bounds of graphics realism in their Unigine Engine, which continues to be one of the most advanced commercial game engines, and right now is certainly the most advanced game engine for Linux. While there are not many game studios actually shipping products based on Unigine's technology right now, Unigine Corp is known for producing a couple technology demos and working with us on the Phoronix Test Suite. Their Unigine Sanctuary benchmark was phenomenal, their Unigine Tropics benchmark was even better yet and set a new Linux OpenGL precedent, and now Unigine Heaven takes it unbelievably further.

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Comments (4)

The screenshots look beautiful, but it seems that hardware tesslation isn't working. Here's a video showing what that is: http://www.youtube.com/watch?v=bkKtY2G3FbU
It says in the article

Quoting:The non-tessellated version of Unigine Heaven will work on the NVIDIA side, while it will not be until they officially release the GeForce GT 400 "Fermi" series that there will be any tessellation support.


Out of curiosity, because with kids it's kind of tough to do gaming, why is there a difference between what can be done on Linux and Windows, as implied by the title.
I missed that, thanks.

With regards to the title, your remark is exactly why the title is like that. There is no difference between the capabilities of Windows and Linux, yet most Linux games look far crappier than most Windows games.
Most big-name developers though, build their games using loads of proprietary tech that only works on certain platforms. Unfortunate since those things cost them money, and free-er alternatives do exist to a lot of the stuff that also happen to be loads more cross-platform developable.

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