Alien Arena 7.50 (a.k.a. Alien Arena 2011) was released yesterday and it comes with several new notable features regarding the physics engine, as well as two new maps, updated player and skins models, new music for various maps, revamped in-game IRC client, as well as several bug fixes and improvements.
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Alien Arena 7.50 (a.k.a. Alien Arena 2011) was released yesterday and it comes with several new notable features regarding the physics engine, as well as two new maps, updated player and skins models, new music for various maps, revamped in-game IRC client, as well as several bug fixes and improvements.
Alien Arena is a free, open-source first-person shooter for Linux, Windows and Mac which takes place in retro science-fiction environments, with a fast pace, support for single player and multiplayer games, a host of interesting game modes besides the usual DM or CTF, like Team Core Assault, Deathball, Instagib, Vampire, Regeneration, Low Gravity.
Here are the main new features for this release:
- Ragdoll physics using the Open Dynamics Physics Engine
- two brand new maps, Total Annihilation and Neptune's Lost City
- rewritten in-game IRC client
- updated player and skin models
- fixed LOD meshes for all player models
- faster particle rendering
- True Type Font support
- new music for various maps
- various bug fixes, code cleanups and improvements
New map - Neptune
To compile the Alien Arena source in Debian/Ubuntu, type in a terminal:
sudo apt-get build-dep alien-arena
sudo apt-get install libode-dev
./configure
make
sudo make install
Important notices
The executable is called crx, and it is located in the /usr/local/bin/ directory (if no other path was specified at the command-line to the configure script). To run it type crx in a terminal or press Alt+F2 and type crx followed by Enter in the run box that appears.
The configuration directory for Alien Arena is located in ~/.codered/, where ~ is your home directory (e.g. /home/USER/.codered). Full Story |