QuakeCon 2011 - John Carmack Keynote

Posted by jhansonxi on Aug 7, 2011 1:02 AM EDT
YouTube; By Bethesda Softworks
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John Carmack talks about the complexities of code optimization in modern games, PC/console development challenges, choosing programming languages, static program analysis tools (mentions PC-Lint), and open-sourcing the id Tech 4 (Doom 3) engine.

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