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What Mesa Has Left With OpenGL 3, OpenGL 4

Posted by tracyanne on
Phoronix
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With the release this week of the OpenGL 4.2 specification (and accompanying GL Shading Language 4.20 revision), the TODO list for the open-source Mesa developers just got a bit longer. Mesa / Gallium3D still lacks full support for OpenGL 3.0 and all of the revisions since that 2008 specification release...

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