Advanced

Geometry Shaders For Gallium3D LLVM

Posted by tracyanne on · Post a comment
Phoronix
Mail this story
Print this story

Geometry shaders are one of the few remaining features to be implemented before Mesa can officially declare itself in compliance with the OpenGL 3.2 specification. Fortunately, work on the Gallium3D side is ongoing...

Full Story

  Nav
» Read more about: Story Type: News Story

» Get new stories by e-mail: nightly or as they are published

« Return to the newswire homepage

  Related stories
» More like this

Comments

No comments yet. Be the first.

Post a comment

A free account is needed to post. Write your comment here first: your text is kept in this browser while you sign up or log in, and is waiting for you when you come back.

Your message:
|||||
10
Markdown: **bold**, *italic*, [text](https://link), - lists, > quotes, $x^2$ for math. Formatting help

Sign up and post (it is free)  or  Log in and post