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I'm a board game designer. It's a fun, creative, scary job and worlds away from my former career in corporate advertising. In both fields, there is a high value placed on ideas, especially "new" ideas. No one wants to get scooped. Be it an ad campaign or a board game, you want to be the first out the door with it.
So it may seem odd that I've spent ten years blogging my game design process. Every one of my harebrained concepts and fully-formed prototypes go up live, viewable by everyone.
The question I get most often is: "Aren't you afraid someone will steal your idea?"
I think I'm going to reference this, next time someone starts whingeing about some patent battle over how some dastard "stole" someone else's blindingly brilliant, uniquely original idea (Apple vs Samsung and Microsoft vs Android, come to mind).
It should also be more interesting -- and more accessible -- to many "non-techies" than lots of the Linux-y / FOSS stuff we usually see and talk about.
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It should also be more interesting -- and more accessible -- to many "non-techies" than lots of the Linux-y / FOSS stuff we usually see and talk about.