How to network lots of dumb (computing) muscle in a fast, efficient render farm
Your main workstation has a lot of power, so free it up to do better things.
When you work with 3D or video rendering, you quickly realize—excuse the tacky, car-salesman tone of this cliché—that time is actually money. Under a tight deadline with very demanding tasks, you need more than just a faster machine. You need a lot more power, and one of the main ways of getting it is to divide your task among networked machines.
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