Why The Porting Method Doesn't Matter For Linux Games
So, I've already talked at length about "bad ports" and why I thought the toolkit used to port games to Linux matters. Now I'm here again to talk about why it actually doesn't matter and why we need to accept that in the end.
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So, I've already talked at length about "bad ports" and why I thought the toolkit used to port games to Linux matters. Now I'm here again to talk about why it actually doesn't matter and why we need to accept that in the end.
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