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DXVK developer Philip Rebohle announced today the release of DXVK 1.9.3 as the third maintenance update to the DXVK 1.9 series of this open-source Vulkan-based implementation of D3D9, D3D10, and D3D11 for Linux.
DXVK 1.9.3 is here about four months after DXVK 1.9.2 to make the DLSS implementation work on supported games in combination with dxvk-nvapi, optimize the D3D9 shader constants for games using software vertex processing, and fix a DXGI issue causing games to fail to enter full-screen mode on some displays that don’t support low rates across all resolutions.
In addition, this release introduces an option to provide more accurate emulation of the D3D9 floating point behavior. The new option is enabled by default for various games and it’s also here to fix issues in the Bayonetta, Red Orchestra 2, Dark Souls 2 (original version), Dog Fight 1942, Guilty Gear Xrd, Rayman Origins, and Richard Burns Rally video games.
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