Blender 3.1 Released with Lots of Performance Improvements, Other Changes

Posted by hanuca on Mar 10, 2022 4:37 AM EDT
9to5Linux; By Marius Nestor
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The Blender Foundation announced today the general availability of Blender 3.1 as the first point release to the Blender 3.0 series of this powerful, free, open-source, and cross-platform 3D modeling software.

Coming two months after Blender 3.0, the Blender 3.1 update is all about performance and speed to make Blender faster and more reliable. For example, it brings performance improvements to Mesh Vertex and Face Normals, as well as to Blender’s procedural system, which also received 19 new nodes, mesh modeling tools, advanced Fields control, access to time, and much more.

Blender 3.1 also adds support for the new Point Cloud object to be rendered directly with Cycles when creating sand, water splashes, particles, or motion graphics, support for Pixar OpenSubDiv for modeling, rendering, as well as Alembic and USD import and export, and faster workflow by dragging sockets to get a list of automatically filtered nodes.

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