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NVK lands support for DRM format modifiers, the last piece required to support GameScope

Posted by mfilion on · Post a comment
Collabora Blog; By Faith Ekstrand
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DRM format modifier support is one of the most important features we've landed in NVK in a while. Though it's not a very interesting feature to most Vulkan applications or game developers, it's very important to the Linux display pipeline. Importantly to users, this is the last piece required to support GameScope. It's also an important piece in making Zink+NVK a robust OpenGL solution.

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