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DXVK 2.5.2 is out today as the second maintenance update to the DXVK 2.5 series for this Vulkan-based implementation of D3D9, D3D10, and D3D11 for Linux / Wine.
DXVK 2.5.2 is here to add an implementation of D3D9 shader validation interfaces, which is needed for The Void and several other D3D9 games, add support for VK_FORMAT_A8_UNORM to fix warnings in various games, as well as rendering issues in TopSpin 2K25, and optimize the behavior of disabled clip planes for D3D9 games.
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