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DXVK 3.0 Released with Shader Compilation and D3D9 Improvements

Posted by hanuca on
9to5linux.com; By Marcus Nestor
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DXVK 3.0 was released today as the latest stable version for this Vulkan-based implementation of D3D9, D3D10, and D3D11 for Linux / Wine, bringing new features and improvements for many games.

Highlights of DXVK 3.0 include support for dxbc-spirv for shader compilation, which should fix rendering issues in games, Shader Model 1-3 support for D3D9, support for the VK_EXT_descriptor_heap Vulkan extension by default on drivers that support it, and support for shared resources to work on Wine’s upstream implementation.

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