Character Head Modeling in Blender: Part 2

Posted by sanjivl on Aug 19, 2009 10:43 AM EDT
packtpub.com; By Jonathan Williamson
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This is the second part of the two-part tutorial. In this tutorial, we are going to look at how to model a character head in Blender. Along with basic modeling tools we will also focus heavily on good topology and how to create a clean mesh that will deform well during animation. To read the first part, click: Character Head Modeling in Blender: Part 1

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