Blender 2.49 Scripting: Shape Keys, IPOs, and Poses

Posted by remsai10 on Apr 30, 2010 4:27 AM EDT; By Michel Anders
Mail this story
Print this story

The Blender API provides us with the means to define IPOs from scratch, enabling the definition of movements not easily re-created by setting key frames by hand. Thus there is more to IPOs than just driving one IPO by another one. Furthermore, Shape keys and poses are examples of (collections of) IPOs that are quite different from, for example, a location IPO. We will encounter both shape keys and poses later on in this article, but we will start off with looking at how we might define an IPO from scratch.

Full Story

» Read more about: Story Type: Tutorial; Groups: GNU

« Return to the newswire homepage

This topic does not have any threads posted yet!

You cannot post until you login.