OpenMW v20 brings Morrowind to Linux

Posted by antoine on Dec 19, 2012 5:16 PM EST
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The OpenMW engine brings native Linux support to Elder Scrolls.

OpenMW version 0.20.0 has just been released. This is the ninth release from the team in 2012 which is pretty good for a fan project! Hopefully 2013 will see a fully playable engine! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This release brings a near-complete implementation of the dialogue system, visual player race changes in character creation, and many other fixes and improvements.

Known Issues: - Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround) - The disposition implementation is severely broken and will give wrong numbers in many cases - Entering a cell containing a Golden Saint model will crash the game - A journal regression causes journal updates to not display correctly

Changelog: - Implemented all missing dialogue filters - Implemented Mercantile skill - Implemented Persuasion dialogue - Initial implementation of AI package classes - Implemented 2nd layer for Global map - Implemented Animation pausing while game is paused - Implemented Player race now changes visually during character creation - Fixed Cell reloading when using teleport doors that link to the same cell - Fixed “0 a.m.” to display as “12 a.m.” - Fixed text persisting in the “name” field of the potion/spell creation window - Fixed starting date of new games - Fixed console window close behavior - Fixed container window formatting to better accommodate long item names - Fixed some topics not automatically being added to the known topic list - Fixed auto-move working despite DisablePlayerControls being set - Fixed rest dialogue opening again after resting - Fixed double removal of ingredients when creating potions - Various engine code and scripting improvements

About the project OpenMW is a new game engine for the role playing game Morrowind: The Elder Scrolls 3. It is open source, written in C++, and supports Linux, Windows and Mac OS X. If you know C++ and love The Elder Scrolls or want to learn about game design, then you should join our project. We are seeking C++ programmers, Qt developers, bug testers and people to help reverse engineer Morrowind's formulas.

Primary Goal: To create a fully functioning engine for playing Morrowind and all of its official expansions and user generated content that is open source, endlessly modifiable, and designed to run more efficiently on modern hardware.

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