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Gaming Benchmarks: Windows 7 vs. Ubuntu Linux

Posted by Scott_Ruecker on · 24 comments
Phoronix; By Michael Larabel
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At the beginning of this month we published workstation benchmarks comparing Windows 7 to Ubuntu Linux. In those tests, which were a continuation of tests from earlier this year when looking to see whether Windows 7 is faster than Ubuntu 10.04 and how fast is Windows compared to Mac OS X and Linux, the two operating systems performed quite closely in our workstation tests with only a few exceptions. Today, however, we are back to looking at the Linux vs. Windows performance of the Lenovo ThinkPad W510 and this time we are looking at the OpenGL gaming performance between Windows 7 Professional and Ubuntu 10.04 LTS.

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Comments (24)

4 earlier comments in the full thread.

Quoting:You can have multiple DVDs
Which drives up manufacturing costs

Quoting:and install files content on a persons HD to make up for that
And then you end up back in DLL Hell, the last place you want to be in an embedded system. Besides, leaving file management to the console OS affords the opportunity to protect one game's files from a competitor's malware.
JaseP; I am being serious and you make some interesting points. ;-)

If it has been done in other segments of the market why not gaming..hmm.

Interesting..
Quoting:If it has been done in other segments of the market why not gaming..hmm.


I still say that someone should take Linux to the "adult entertainment" market. It will be huge. I could maybe do it myself, but I'm not sure I want to sign my name under something that deals with pornography.
> ...but I'm not sure I want to sign my name under something that deals with pornography.

Isn't that what pseudonyms were made for? :)
Or a legal trust.
JaseP,

[serious]

Sorry about the ambiguity you read into my words. Perhaps I should have been more verbose, but I meant it literally. While I am not certain what you propose would work as you project, it might. Just had not seen the same connections you assert might be present. Thus, interesting thoughts.

Other hints are my "serious" tags. Nonetheless, I have been known to bury a snark or two, however, not without explicit warning those might be present.

[/serious]

Note too there was no YBT byline.
And just to clarify for my part, I'm not saying it's impossible, or even inadvisable. I've even toyed with the idea myself. But hard experience tells me that geeks, and their great ideas, hit a non-geek brick wall 98% of the time, so it helps to take the non-geeks into account ASAP.
@jdixon & gus: That doesn't work. My real name is pretty well known on the internet. I'm pretty sure that any pseudonym or other front could quickly be tied to me. Besides, FOSS is based on trust. Such a project would be much better off when someone real takes responsibility. I know of only one person who has built a solid reputation and has managed to stay anonymous, and that's Groklaw's PJ.
"I am really surprised that with some of these newer games, that they don't boot into their own distribution and turn the PC into a kind of Linux gaming/entertainment console" JaseP

It's all about support: if you provide the OS then it's your burden; otherwise, it's somebody else's problem.
Ages ago, Circa 1985, a Color Computer III game came on floppies that featured the "OS-9" operating system. You could buy OS-9 level 1 from Radio Shack, or you could buy the game, and with a little work, get a usable copy of OS-9 level 2.

OS-9 managed to do multi-tasking on a 1 KHz 8/16-bit 6809 CPU in 258 Kb of memory. The game in question (can't remember the name) used the multi-tasking to great advantage.
> The game in question (can't remember the name) used the multi-tasking to great advantage.

Rogue? Several games they shipped used OS-9, but that was the big one.
Quoting:It's all about support: if you provide the OS then it's your burden; otherwise, it's somebody else's problem.


True, but on the flipside, you don't have to deal with umpteen broken versions of someone else's OS.
Quoting:you don't have to deal with umpteen broken versions of someone else's OS.


and in practice they don't. It's still an SEP.
Someone Else's Problem, and therefore invisible, from Hitch hikers Guide
Ah, well, in that case I disagree. It can be pretty troublesome to write high performance game code and have it work reliably on all the permutations of WinXP/Vista/7, graphics driver versions, etcetera, etcetera. Not to mention making it truly cross-plaform by also doing an OSX and Linux version.

Perhaps the development time spent on making it run on all those OS versions and configurations is bigger than the development time required to maintain their bootable OS LiveCD environment that's just dedicated to their game.
Quoting:Perhaps the development time spent on making it run on all those OS versions and configurations is bigger than the development time required to maintain their bootable OS LiveCD environment that's just dedicated to their game.


I agree being able to develop against a single OS would be the way to go, which is why the Console builders love their consoles. Developing the games against a single OS that either boots from cold or into a virtual environment would be a nice (the engineering meaning) solution, I can't see it happening anytime soon if at all. In many ways, due to the skill sets at most of the game compnies, I'd guess it's easier to write for a generic Win32 API and tweak it for the versions supported XP Vista Win7 (currently).
I've been following the embedded-ARM market for some short amount of time (only a year maybe?), and interesting things are happening.

There's this PowerVR SGX 543 multiple-core GPU design, which wil be fitted together with two CPU's, a Digital Signal Processing core (photo processing) and hardware multimedia de/encoders all one one little slice of sillicon. In fact, that little slice (System on Chip) is smaller than most desktop-x86-CPU's of two years ago.

Nothing interesting, one might say, SoC's have existed for years.

Except, the design mentioned in its 8-core implementation is able to draw the same amount of triangles per second as an XBox 360 does. That implementation is rumoured to end up in the new PSP, meaning the new portable PlayStation will have better graphical capabilities than the 2006 PS3.

Given the mini-HDMI output of most newer smartphones, I think theoretically a 2011 smartphone will have the technical capabilities to make the 2006-gaming platforms superfluous. One could even envision the smartphone itself being used as a controller with programmable interface (touchscreen, "Art Lebedev style"), and the video being sent to some large screen. Though currently something like that would be 'wired only'.

The thing which keeps that scenario from happening, currently, is probably momentum, the media distribution model which may still be lacking (though App Markets can solve this), investors which are on their guard and vested interest companies who missed the portable-boat (like MS) trying to counter these innovations / investments.

2018 maybe?
An interesting development Hans, but not one that will make PC or console gaming obsolete. By the time that smartphones are able to do that there will have been three or more new generations of consoles. With any luck, by that time we'll have real-time ray-tracing. Many gamers are looking for the bleeding edge. What's considered high-end today (XB360) will look donwright obsolete two generations from now.
Quoting:By the time that smartphones are able to do that there will have been three or more new generations of consoles.


The cycle has slowed down, it seems: http://www.guardian.co.uk/technology/gamesblog/2010/feb/26/g...

There's no PS4 or XBox 720 announced. Focus currently is on the controllers - new ways of interacting with the platform, not on better hardware for the platform. Nintendo have showed with the Wii it's not all about the bleeding edge, while Microsoft and Sony are struggling to make a buck from their current platforms.

The mobile gaming platforms are developing at a faster pace: The Nintendo 3DS will bring technology (autostereoscopy) that hasn't been on the larger consoles first. And guess what - it's rumoured to use the same PowerVR technology as mentioned above!

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