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Valve's L4D2 Is Faster On Linux Than Windows

Posted by Scott_Ruecker on · 11 comments
Phoronix; By Michael Larabel
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Valve's growing Linux team is already experiencing success in optimizing the Source Engine, and in particular their initial Left 4 Dead 2 game, for Linux. In fact, the native Linux build with the Source OpenGL renderer is faster than running the game on Windows 7 with DirectX!

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Comments (11)

Also Faster with OpenGL on Windows

They also mentioned that the game runs faster on Windows using OpenGL instead of directX.

Guess Microsoft can't do anything better than the Open Source folks.

~Jeff
> Guess Microsoft can't do anything better than the Open Source folks.

Marketing. :(
Vendor lock-in,... Extortion, ...
Marketing,because Microsoft are and always were a marketing company. Vendor lock in because that is how they guarantee continued sales, Extortion, because that's really the only viable business plan they have left.
Most of the posters seem to be saying, I don't want those results to mean what they appear to mean. I'm not sure why, perhaps they are afraid of something.

Don't EVER, consider Linux as a second OS for games.EVER.

Ken Hess wrote:To gaming companies, Valve included: If you build games for Linux, we'll buy them. Better yet, we'll host them for our gamer homies and we'll frag those self-spawning enemies and we'll swill Red Bull until we collapse into zombie killing comas.

But, don't ever, EVER, consider Linux as a second string OS for your games. Ever.

What do you think? If gaming companies build games for Linux, will you switch to Linux as your preferrred gaming platform? Talk back and let me know. Oh yeah, is it still uncool to play PC games or can I now unashamedly admit to gamerz that I play with a mouse and keyboard?
http://www.zdnet.com/linux-is-not-a-second-string-operating-... ;-)
The comments are full of the usual suspects (that's the reason I don't bother commenting on zdnet), saying the same things they always say about Linux.
After seeing a Linux-based flight simulator that clearly had the capacity to be full-immersion, twelve years ago, I know there's no reason for game dev houses to ignore Linux, other than stupid mindless inertia.

Ignore Linux at your own peril, morons.
What this thread needs is more Hairyfeet! (Apologies to Ken).
It would be nice if Wizard101 had a native Linux client.

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