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This week at LWN: Python slithers into Wesnoth

Posted by Scott_Ruecker on
LWN.net; By Jake Edge
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Proposing to change the implementation language for a large project is hardly uncontroversial, but when that proposal calls for moving from C++ to Python, one might expect an enormous flame fest. Surprisingly, a proposal to do just that with the code for the "Battle for Wesnoth" strategy game has resulted in a fairly flame-free discussion. Whether or not the project actually makes the switch—it looks unlikely that any wholesale switch is imminent—there is a great deal of value in the discussion, particularly in its tone.

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