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Wow! Microsoft DirectX Adopting SPIR-V Moving Forward
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Well this is a hell of a surprise... Microsoft announced today that DirectX will be adopting SPIR-V as the interchange format of the future. Microsoft's DirectX 12 will accept shaders compiled to SPIR-V, the intermediate representation defined by The Khronos Group and commonly associated with Vulkan / OpenGL / OpenCL drivers.
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