Building a Retro Linux Gaming Computer Part 44: The Legend of Kobo

Posted by Scott_Ruecker on Oct 15, 2024 7:43 PM EDT
GamingOnLinux; By Liam Dawe
Mail this story
Print this story

A lot of early UNIX and therefore Linux games struggled with the fact that the X toolkit was geared towards constructing staid graphical user interfaces, rather than for the speed and flexibility needed by games.

Full Story

  Nav
» Read more about: Groups: Linux, Games; Story Type: News Story

« Return to the newswire homepage

This topic does not have any threads posted yet!

You cannot post until you login.