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Mesa Falling Back To Its Multi-File Cache Due To Performance Reasons

Posted by bob on
Phoronix; By Michael Larabel
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Mesa has supported on-disk shader cache for years to help speed-up game load times and overall system efficiencies. They had shifted from a multi-file cache layout to a single file cache for greater space savings. Steam also added support for the single-file cache. But now upstream Mesa is shifting back from the single-file cache default to the multi-file cache over performance issues...

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