Android software development relatively unprofitable

Posted by Scott_Ruecker on Sep 2, 2009 12:35 PM EDT
Heise
Mail this story
Print this story

Matt Hall at the game developers Larva Labs has complained in a blog entry of low sales in Google's Android application store. In August, the company generated an average revenue of $62.39 per day with two games. Hall says this makes it "Very difficult to buy the summer home at this rate." Hall also refers to the game Trism, which on the iPhone took around a quarter of a million dollars in it's first two months on the iPhone App Store. The same game on the Android store has, over the same length of time, sold five hundred copies; an equivalent income of $1,046 at most.

Full Story

  Nav
» Read more about: Story Type: News Story

« Return to the newswire homepage

This topic does not have any threads posted yet!

You cannot post until you login.