Interview with a 0 A.D. Developer

Posted by liamdawe on Aug 2, 2011 2:25 AM EDT; By Liam Dawe and Constantinos
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With thanks to Constantinos of the greek Linux site OSArena, he sent me a request to publish an interview he did with 0 A.D's Aviv Sharon.

Tell us about who you are and what do you do exactly for 0 A.D.

My name is Aviv Sharon, I am 24 years old from Haifa, Israel. I am a university student, soon to be a high school science teacher, and a volunteer contributor to 0 A.D., a free, open-source game of ancient warfare. My contributions focus mainly on maintaining relations with fans and potential contributors. I am one of a team of >20 contributors collectively called Wildfire Games, which is a fancy name for the 0 A.D. development team. We hold on to it because it keeps a connection with Wildfire Studios, the Age of Empires II modding team that was our predecessor. We have many different types of contributors from all over the world: a professional composer recording himself and friends playing the bouzouki and the tin whistle at his home studio, a sound team recording sounds of water splashing and doors creaking, programmers grappling problems from drawing borders on the map to fine-tuning the AI’s strategy, and artists modeling Carthaginian merchant ships, animating giraffes and texturing ancient temples. We are high school students and Ph.D. candidates and everything in between, but we all love contributing to this project in our spare time.

The rest of the English reading version at the site.

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